Sunday, August 9, 2009
Human Factors and Artificial Intelligence
Some Human Factors and Artificial Intelligence Links:
Activity Theory vs Cognitive Science in the Study of Human-Computer Interaction
Integrating Human Factors and Artificial Intelligence in the Development of Human-Machine Cooperation
Service Blueprinting
Futuristic Interfaces
- Touchable Holography
- Augmented Reality for Ordinary Toys
- Hyper-realistic Virtual Reality
- 3D Teleconferencing
- Scratchable Input
By the way, a guy that does scratching surfaces will not be invited to my place. I don’t want him to scratch my furniture. ;)
Source:
http://www.technologyreview.com/blog/editors/23940/
Why does your vehicle smell like “forest”?

In last July, Nissan Motor Co., Ltd. announced the development of new air conditioning system called, “Forest AC”. This new AC system creates optimum cabin environment by controlling temperature, ventilation, aroma, and humidity. You say, aroma? Yes, I know. Nissan says the new system was based on a research on effects of aroma on human mental activity. You can read the rest as I was curious about what can really do with aroma. There are some systems out there to control automatic temperature of interior of your car and add pollen filters to help you make comfortable while you drive. All these system goes under ubiquitous computing. This new system even goes further by blocking order and removing order using “ion”. Making feel comfortable as you drive is a good idea, but you wonder about the process of designing system like that.
Nissan says…
“Nissan develops technology to set new standards in terms of comfort, quality and other factors for every aspect of the automobile, putting human characteristics first, based on the Life on Board concept, which is designed to deliver more joy of driving.”
Where am I going with this? Well, I am wondering if engineers in general think because they can develop system like this, they will develop it. I wondered if they ever consider users and context of driving in general. You can put as many sensors as you can install in a vehicle, but I wonder if they try to understand the context of driving. Making driver “not think” may not apply to this context. Did they just forget about “experience of driving”? Humidity and airflow control maybe good idea, but aroma has some issues. I think “scent” is another sensor drivers use to detect something wrong in a car. Is it good idea to take away users natural senses while driving? I thought drivers should be using all the senses to connect with vehicle and roads to create “driving experience”. I wonder what Dourish would say about relationship between a driver, car, and the road. Did he think these senses ruin your interaction with the world surround us?
Source:
http://www.engadget.com/2009/07/27/nissans-forest-ac-blows-wild-scents-through-your-ride-to-keep-y/
http://www.nissan-global.com/EN/NEWS/2009/_STORY/090723-01-e.html
Visual Search
http://www.masternewmedia.org/top-visual-search-engines-the-most-interesting-ways-to-visually-explore-search-engine-results/
After quickly finding this page, I sit with the question, why are these visual search engines not in the mainstream search options? Google, the Godfather of search engines has incorporated visual aids such as the Wonder Wheel and Timeline to assist searchers with visual and semantic information but they have not created anything yet that is similar to the visual search engines on this page.
Happy searching!
Advertisement vs. Design
On July 27, 09 in New York Times, an article talked about how Walt Disney is cooked up this Disney Media and Advertisement Lab to identify how effective ads are displayed on their sites. The chosen tools are advanced than what you would think. As we have discussed various usability tests in the class, these media groups are using similar methods to track how ads are viewed and which ones are effective. Such tools besides eye tracking were heart-rate monitors, skin temperature readings and facial expressions to monitor. They are trying to figure out how small the ads can be but still viewed by users or how they feel about certain ads by looking at their facial expressions.
Again, we are faced with corporate driven $tragegy vs. functionality of information dissemination. This disturbs me greatly as they have to figure out a way to effectively making sure users see ads. As a usability designer, how would you feel about your design being compromised. I understand if it is for entertainment. What annoys me the most is that ads are getting aggressive and no longer a part of the page anymore. In old days, ads had a space in your page. They are in your face and you have to click to stop ads. In usability standpoint, it is not functional part of the sites and not friendly to users. It distracts you from doing what you want to do. If you are an independent designer, you may purposely add spaces for ads. In larger corporate levels, is this how it works? Would designer informed how ads will be displayed so they need to change design to accommodate ads or simply told to design a site but marketing dept. will figure how to put over ads over your design?
What happened to user-centered design? I haven’t across any design books/sites that talks about how to incorporate ads as a part of design. I see Google ads model where you can simply select what type of ads and place a widget on your page. But that’s more for independent designer. I wonder about larger corporations that accept ads. What do you think?
Emergence of Interaction Design (section 2.2)
http://hci.stanford.edu/~winograd/acm97.html See section 2.2
The article talks about the emerging area of interaction design. Now I am still trying to wrap my fingers around service design; now interaction design. Simply put, the author describes it as a shift from seeing the machinery to seeing the people using it. This sound a lot like service design; is it the same thing? Or is service design one sector of interaction deisgn? Wikipedia describes service as the non-material equivalent of a good. Interaction is a kind of action that occurs as two or more objects have an effect on one another. I guess from the definition one can have service interaction design. Seeing the people using the service instead of the service itself..make sense? So if I am an engineer designing a vehicle display, I am designing based on the user that will be viewing the display and not the technology. Help me here? What are your thoughts?